Last Updated: 10/01/2026 13:56 [UTC]

Volcarona

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

9.22%Usage Rate
51.26%Win Rate
36.23%Lead Rate
64.03%Selection Rate
1259Avg Rating

50777 total games · 26029 wins · 24748 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Quiver DanceUsed in 9830 of 50777 battles (19.4%)
56.7%
ProtectUsed in 7868 of 50777 battles (15.5%)
53.1%
Rage PowderUsed in 7235 of 50777 battles (14.2%)
52.9%
Heat WaveUsed in 6420 of 50777 battles (12.6%)
61.6%
Struggle BugUsed in 5788 of 50777 battles (11.4%)
56.3%
TailwindUsed in 4894 of 50777 battles (9.6%)
54.1%
OverheatUsed in 3405 of 50777 battles (6.7%)
58.0%
Fiery DanceUsed in 3172 of 50777 battles (6.2%)
57.9%
Giga DrainUsed in 2619 of 50777 battles (5.2%)
61.6%
Bug BuzzUsed in 2306 of 50777 battles (4.5%)
59.3%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~7.9150.56
09/22~7.2550.45
09/25~8.8253.13
09/28~12.9150.87
Rating bands
Period / bandUsage %Win %
~R11226.8853.62
~R11848.3853.13
~R12589.4751.01
~R134810.1650.11
R1348~11.1749.69

Volcarona Observed Statistics

Performance Metrics

Volcarona has a reported usage rate of 9.22% and win rate of 51.26% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 26,029 wins and 24,748 losses (50,777 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 7.91% in the first available period (09/17~; n=137,642 team slots) and 12.91% in the last available period (09/28~; n=137,642 team slots), a change of +5.00 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 50.56% in the first available period (09/17~; n=10,883 recorded appearances) and 50.87% in the last available period (09/28~; n=17,773 recorded appearances), a change of +0.31 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 6.88% (~R1122; n=108,496 team slots) to 11.17% (R1348~; n=110,878 team slots), a spread of 4.29 percentage points. Overall usage was 9.22%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Quiver Dance has the largest recorded battle count (9,830; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Rillaboom: 51.9% wins in 34,500 recorded pair observations; Garchomp: 52.5% wins in 20,254 recorded pair observations; Incineroar: 52.2% wins in 16,975 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Pincurchin: 61.9% wins in 648 recorded pair observations; Clefable: 60.2% wins in 699 recorded pair observations; Alakazam: 59.6% wins in 816 recorded pair observations. Returned lower-win-rate opponent group: Glimmora: 46.3% wins in 1,959 recorded pair observations; Staraptor: 47.7% wins in 4,081 recorded pair observations; Meowstic-F: 48.0% wins in 636 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

34500 games · 12.53% appear
51.9%
20254 games · 7.36% appear
52.5%
16975 games · 6.17% appear
52.2%
15642 games · 5.68% appear
52.4%
14675 games · 5.33% appear
52.1%
12515 games · 4.55% appear
51.6%
9179 games · 3.33% appear
53.2%
7201 games · 2.62% appear
52.9%
6431 games · 2.34% appear
53.1%
5917 games · 2.15% appear
50.5%
5792 games · 2.10% appear
51.0%
4955 games · 1.80% appear
53.7%
4890 games · 1.78% appear
49.4%
4856 games · 1.76% appear
54.2%
3644 games · 1.32% appear
53.7%
3614 games · 1.31% appear
49.0%
3140 games · 1.14% appear
54.2%
3046 games · 1.11% appear
50.2%
2967 games · 1.08% appear
51.9%
2779 games · 1.01% appear
51.5%

Frequent Matchups

Most common opponents · bars centered at 50%

19853 games · 7.21% appear
50.2%
16454 games · 5.98% appear
49.8%
13625 games · 4.95% appear
51.8%
10841 games · 3.94% appear
51.7%
9905 games · 3.60% appear
49.5%
9338 games · 3.39% appear
48.2%
9309 games · 3.38% appear
49.1%
8638 games · 3.14% appear
50.5%
8141 games · 2.96% appear
50.2%
8128 games · 2.95% appear
50.4%
7805 games · 2.84% appear
52.7%
7445 games · 2.70% appear
51.0%
6649 games · 2.42% appear
50.8%
6634 games · 2.41% appear
50.3%
6267 games · 2.28% appear
52.0%
5941 games · 2.16% appear
49.2%
5425 games · 1.97% appear
48.4%
5032 games · 1.83% appear
48.4%
5008 games · 1.82% appear
50.0%
4986 games · 1.81% appear
52.3%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

899 games · 0.33% appear
55.6%
1918 games · 0.70% appear
55.5%
3140 games · 1.14% appear
54.2%
4856 games · 1.76% appear
54.2%
3644 games · 1.32% appear
53.7%
540 games · 0.20% appear
53.7%
4955 games · 1.80% appear
53.7%
9179 games · 3.33% appear
53.2%
6431 games · 2.34% appear
53.1%
7201 games · 2.62% appear
52.9%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

2040 games · 0.74% appear
45.8%
675 games · 0.25% appear
46.4%
847 games · 0.31% appear
47.6%
1102 games · 0.40% appear
47.6%
2352 games · 0.85% appear
47.6%
601 games · 0.22% appear
47.8%
655 games · 0.24% appear
47.9%
1035 games · 0.38% appear
48.1%
754 games · 0.27% appear
48.3%
513 games · 0.19% appear
48.3%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

648 games · 0.24% appear
61.9%
699 games · 0.25% appear
60.2%
816 games · 0.30% appear
59.6%
652 games · 0.24% appear
59.2%
516 games · 0.19% appear
57.2%
1167 games · 0.42% appear
57.1%
784 games · 0.28% appear
56.9%
1161 games · 0.42% appear
56.7%
531 games · 0.19% appear
56.5%
1136 games · 0.41% appear
56.3%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

1959 games · 0.71% appear
46.3%
4081 games · 1.48% appear
47.7%
636 games · 0.23% appear
48.0%
3714 games · 1.35% appear
48.2%
9338 games · 3.39% appear
48.2%
5425 games · 1.97% appear
48.4%
5032 games · 1.83% appear
48.4%
1533 games · 0.56% appear
48.6%
1531 games · 0.56% appear
48.7%
1465 games · 0.53% appear
48.8%