Last Updated: 10/01/2026 13:51 [UTC]

Staraptor

Tier C

VGC 2026 Regulation M-C (Pokemon Champions)

8.11%Usage Rate
51.83%Win Rate
37.27%Lead Rate
54.51%Selection Rate
1255Avg Rating

44641 total games · 23139 wins · 21502 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Close CombatUsed in 13074 of 44641 battles (29.3%)
57.5%
ProtectUsed in 7954 of 44641 battles (17.8%)
50.5%
Brave BirdUsed in 6463 of 44641 battles (14.5%)
57.0%
TailwindUsed in 3789 of 44641 battles (8.5%)
58.7%
Final GambitUsed in 2562 of 44641 battles (5.7%)
52.7%
RoostUsed in 2014 of 44641 battles (4.5%)
62.8%
Dual WingbeatUsed in 988 of 44641 battles (2.2%)
55.0%
U-turnUsed in 398 of 44641 battles (0.9%)
49.0%
Blaze KickUsed in 69 of 44641 battles (0.2%)
50.7%
WhirlwindUsed in 17 of 44641 battles (0.0%)
29.4%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~8.0252.11
09/22~9.4652.09
09/25~8.0351.65
09/28~6.9351.38
Rating bands
Period / bandUsage %Win %
~R11226.8552.30
~R11847.3452.21
~R12587.9752.23
~R13488.7151.46
R1348~9.6551.25

Staraptor Observed Statistics

Performance Metrics

Staraptor has a reported usage rate of 8.11% and win rate of 51.83% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: C). The report covers 09/17/2026 to 10/01/2026, with 275,280 recorded battles. 23,139 wins and 21,502 losses (44,641 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 8.02% in the first available period (09/17~; n=137,642 team slots) and 6.93% in the last available period (09/28~; n=137,642 team slots), a change of -1.09 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 52.11% in the first available period (09/17~; n=11,036 recorded appearances) and 51.38% in the last available period (09/28~; n=9,539 recorded appearances), a change of -0.73 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 6.85% (~R1122; n=108,496 team slots) to 9.65% (R1348~; n=110,880 team slots), a spread of 2.80 percentage points. Overall usage was 8.11%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Close Combat has the largest recorded battle count (13,074; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Rillaboom: 54.1% wins in 19,481 recorded pair observations; Gholdengo: 53.9% wins in 18,873 recorded pair observations; Raichu: 54.3% wins in 17,293 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 61.5% wins in 576 recorded pair observations; Rotom-Wash: 60.6% wins in 700 recorded pair observations; Aegislash: 60.0% wins in 513 recorded pair observations. Returned lower-win-rate opponent group: Blastoise: 46.0% wins in 1,243 recorded pair observations; Froslass: 47.3% wins in 2,143 recorded pair observations; Arcanine-Hisui: 48.2% wins in 4,757 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

19481 games · 7.08% appear
54.1%
18873 games · 6.86% appear
53.9%
17293 games · 6.28% appear
54.3%
11486 games · 4.17% appear
54.8%
10357 games · 3.76% appear
53.7%
10034 games · 3.65% appear
48.1%
9912 games · 3.60% appear
53.9%
7976 games · 2.90% appear
51.9%
7294 games · 2.65% appear
54.2%
6733 games · 2.45% appear
53.0%
5716 games · 2.08% appear
49.4%
5622 games · 2.04% appear
48.7%
4305 games · 1.56% appear
53.6%
4127 games · 1.50% appear
48.9%
4036 games · 1.47% appear
53.9%
3870 games · 1.41% appear
49.2%
3593 games · 1.31% appear
52.5%
3466 games · 1.26% appear
45.1%
3395 games · 1.23% appear
51.5%
3079 games · 1.12% appear
53.3%

Frequent Matchups

Most common opponents · bars centered at 50%

17515 games · 6.36% appear
50.9%
14836 games · 5.39% appear
50.7%
12149 games · 4.41% appear
53.1%
9668 games · 3.51% appear
50.3%
9125 games · 3.31% appear
49.5%
8048 games · 2.92% appear
48.4%
7755 games · 2.82% appear
52.6%
7513 games · 2.73% appear
51.2%
7145 games · 2.60% appear
50.9%
6892 games · 2.50% appear
49.5%
6759 games · 2.46% appear
51.3%
6387 games · 2.32% appear
51.5%
6140 games · 2.23% appear
50.5%
5965 games · 2.17% appear
48.9%
5527 games · 2.01% appear
51.4%
4973 games · 1.81% appear
49.1%
4757 games · 1.73% appear
48.2%
4660 games · 1.69% appear
52.7%
4277 games · 1.55% appear
52.8%
4081 games · 1.48% appear
52.3%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

1707 games · 0.62% appear
55.2%
11486 games · 4.17% appear
54.8%
17293 games · 6.28% appear
54.3%
7294 games · 2.65% appear
54.2%
2182 games · 0.79% appear
54.1%
19481 games · 7.08% appear
54.1%
702 games · 0.26% appear
54.0%
4036 games · 1.47% appear
53.9%
2142 games · 0.78% appear
53.9%
18873 games · 6.86% appear
53.9%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

641 games · 0.23% appear
34.6%
528 games · 0.19% appear
39.8%
736 games · 0.27% appear
44.0%
3466 games · 1.26% appear
45.1%
532 games · 0.19% appear
46.4%
592 games · 0.22% appear
46.8%
2349 games · 0.85% appear
47.1%
1498 games · 0.54% appear
47.2%
1027 games · 0.37% appear
47.3%
923 games · 0.34% appear
47.6%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

576 games · 0.21% appear
61.5%
700 games · 0.25% appear
60.6%
513 games · 0.19% appear
60.0%
673 games · 0.24% appear
56.5%
1582 games · 0.57% appear
56.4%
556 games · 0.20% appear
56.1%
554 games · 0.20% appear
56.0%
553 games · 0.20% appear
55.7%
657 games · 0.24% appear
55.7%
571 games · 0.21% appear
55.3%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

1243 games · 0.45% appear
46.0%
2143 games · 0.78% appear
47.3%
4757 games · 1.73% appear
48.2%
594 games · 0.22% appear
48.3%
8048 games · 2.92% appear
48.4%
5965 games · 2.17% appear
48.9%
671 games · 0.24% appear
48.9%
2582 games · 0.94% appear
49.0%
1673 games · 0.61% appear
49.0%
4973 games · 1.81% appear
49.1%