Last Updated: 10/01/2026 13:51 [UTC]

Rillaboom

Tier A

VGC 2026 Regulation M-C (Pokemon Champions)

38.43%Usage Rate
51.21%Win Rate
22.36%Lead Rate
59.00%Selection Rate
1253Avg Rating

211594 total games · 108360 wins · 103234 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Fake OutUsed in 61205 of 211594 battles (28.9%)
52.8%
Grassy GlideUsed in 41024 of 211594 battles (19.4%)
54.6%
Wood HammerUsed in 38176 of 211594 battles (18.0%)
55.1%
U-turnUsed in 18958 of 211594 battles (9.0%)
53.5%
High HorsepowerUsed in 16163 of 211594 battles (7.6%)
49.9%
ProtectUsed in 4874 of 211594 battles (2.3%)
51.3%
Knock OffUsed in 1304 of 211594 battles (0.6%)
41.6%
Drum BeatingUsed in 847 of 211594 battles (0.4%)
46.2%
SuperpowerUsed in 383 of 211594 battles (0.2%)
41.5%
TauntUsed in 303 of 211594 battles (0.1%)
49.2%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~39.5051.18
09/22~38.5051.04
09/25~36.8651.52
09/28~38.8751.12
Rating bands
Period / bandUsage %Win %
~R112230.9752.74
~R118435.5952.41
~R125839.5951.08
~R134841.6950.67
R1348~44.1749.83

Rillaboom Observed Statistics

Performance Metrics

Rillaboom has a reported usage rate of 38.43% and win rate of 51.21% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: A). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 108,360 wins and 103,234 losses (211,594 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 39.50% in the first available period (09/17~; n=137,642 team slots) and 38.87% in the last available period (09/28~; n=137,642 team slots), a change of -0.63 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 51.18% in the first available period (09/17~; n=54,363 recorded appearances) and 51.12% in the last available period (09/28~; n=53,506 recorded appearances), a change of -0.06 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 30.97% (~R1122; n=108,496 team slots) to 44.17% (R1348~; n=110,878 team slots), a spread of 13.20 percentage points. Overall usage was 38.43%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Fake Out has the largest recorded battle count (61,205; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Incineroar: 51.3% wins in 81,118 recorded pair observations; Sneasler: 50.8% wins in 67,515 recorded pair observations; Gholdengo: 52.5% wins in 59,245 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Pincurchin: 60.5% wins in 2,709 recorded pair observations; Clefable: 58.8% wins in 2,770 recorded pair observations; Inteleon: 58.1% wins in 2,427 recorded pair observations. Returned lower-win-rate opponent group: Kommo-o: 44.7% wins in 6,125 recorded pair observations; Meowstic-F: 47.7% wins in 2,221 recorded pair observations; Kingambit: 48.0% wins in 38,289 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

81118 games · 29.47% appear
51.3%
67515 games · 24.53% appear
50.8%
59245 games · 21.52% appear
52.5%
55571 games · 20.19% appear
51.9%
53956 games · 19.60% appear
53.2%
38826 games · 14.10% appear
52.3%
37953 games · 13.79% appear
51.5%
37338 games · 13.56% appear
53.1%
34500 games · 12.53% appear
51.9%
33249 games · 12.08% appear
52.1%
27471 games · 9.98% appear
51.1%
26683 games · 9.69% appear
50.5%
24930 games · 9.06% appear
53.2%
22095 games · 8.03% appear
51.4%
21220 games · 7.71% appear
51.0%
19550 games · 7.10% appear
51.5%
19481 games · 7.08% appear
54.1%
18551 games · 6.74% appear
53.1%
17712 games · 6.43% appear
50.8%
16724 games · 6.08% appear
52.5%

Frequent Matchups

Most common opponents · bars centered at 50%

82242 games · 29.88% appear
50.0%
69494 games · 25.25% appear
50.3%
56261 games · 20.44% appear
51.2%
45918 games · 16.68% appear
52.1%
43260 games · 15.72% appear
50.2%
38289 games · 13.91% appear
48.0%
37130 games · 13.49% appear
50.5%
35674 games · 12.96% appear
50.2%
33998 games · 12.35% appear
49.3%
33203 games · 12.06% appear
49.3%
32594 games · 11.84% appear
51.4%
30433 games · 11.06% appear
49.2%
28537 games · 10.37% appear
51.1%
28487 games · 10.35% appear
50.5%
26315 games · 9.56% appear
52.0%
23618 games · 8.58% appear
48.4%
23079 games · 8.38% appear
48.5%
21626 games · 7.86% appear
51.5%
20510 games · 7.45% appear
53.0%
19853 games · 7.21% appear
49.8%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

19481 games · 7.08% appear
54.1%
15190 games · 5.52% appear
53.4%
24930 games · 9.06% appear
53.2%
9242 games · 3.36% appear
53.2%
53956 games · 19.60% appear
53.2%
37338 games · 13.56% appear
53.1%
18551 games · 6.74% appear
53.1%
8311 games · 3.02% appear
52.8%
5924 games · 2.15% appear
52.8%
6108 games · 2.22% appear
52.7%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

2327 games · 0.85% appear
45.4%
4700 games · 1.71% appear
46.4%
2451 games · 0.89% appear
46.5%
3953 games · 1.44% appear
47.4%
3811 games · 1.38% appear
47.7%
3775 games · 1.37% appear
47.7%
9198 games · 3.34% appear
47.9%
10072 games · 3.66% appear
48.3%
3482 games · 1.26% appear
48.6%
2452 games · 0.89% appear
48.6%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

2709 games · 0.98% appear
60.5%
2770 games · 1.01% appear
58.8%
2427 games · 0.88% appear
58.1%
2883 games · 1.05% appear
57.5%
3340 games · 1.21% appear
57.1%
4855 games · 1.76% appear
56.6%
2537 games · 0.92% appear
55.8%
3370 games · 1.22% appear
55.5%
4834 games · 1.76% appear
54.8%
3179 games · 1.15% appear
54.7%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

6125 games · 2.23% appear
44.7%
2221 games · 0.81% appear
47.7%
38289 games · 13.91% appear
48.0%
7997 games · 2.91% appear
48.2%
7598 games · 2.76% appear
48.4%
23618 games · 8.58% appear
48.4%
23079 games · 8.38% appear
48.5%
10052 games · 3.65% appear
48.7%
15243 games · 5.54% appear
49.0%
6151 games · 2.23% appear
49.0%