Last Updated: 10/01/2026 13:54 [UTC]

Arcanine-Hisui

Tier B

VGC 2026 Regulation M-C (Pokemon Champions)

10.64%Usage Rate
52.10%Win Rate
30.67%Lead Rate
65.26%Selection Rate
1259Avg Rating

58604 total games · 30535 wins · 28069 losses · 09/17/2026–10/01/2026

Move Performance Analysis

Top 10 moves used in 10+ battles

Flare BlitzUsed in 17802 of 58605 battles (30.4%)
56.8%
Head SmashUsed in 16344 of 58605 battles (27.9%)
51.7%
ProtectUsed in 13213 of 58605 battles (22.5%)
49.0%
Extreme SpeedUsed in 6930 of 58605 battles (11.8%)
54.0%
Rock SlideUsed in 3309 of 58605 battles (5.6%)
56.2%
Close CombatUsed in 242 of 58605 battles (0.4%)
46.3%
Wild ChargeUsed in 152 of 58605 battles (0.3%)
49.3%
Psychic FangsUsed in 61 of 58605 battles (0.1%)
39.3%
Will-O-WispUsed in 36 of 58605 battles (0.1%)
61.1%
HowlUsed in 31 of 58605 battles (0.1%)
29.0%

Win rate when used · bars centered at 50%

⚠️ Important Note:

  • This data shows moves actually used in battles, not move adoption rates in team building.
  • The percentage divides distinct battles with a recorded move use by this Pokemon's team appearances. These units differ in mirror matches; missing move records also limit comparisons.
  • Some moves may be on the Pokémon's moveset but never used during a battle, so they won't appear here.
  • The displayed win percentage uses winning move records divided by distinct battles with a recorded use. These totals can count mirror matches differently, so this value is not evidence that a move increases the chance of winning.
  • For actual move adoption rates, please refer to Smogon Stats or other official sources.

Usage Trend

Win Rate Trend

Usage by rating

Win rate by rating

Chart data
Trends
Period / bandUsage %Win %
09/17~10.5952.83
09/22~11.8752.09
09/25~10.1652.03
09/28~9.9751.43
Rating bands
Period / bandUsage %Win %
~R11227.3155.94
~R11849.5453.44
~R125811.5552.11
~R134812.3950.64
R1348~12.3750.32

Arcanine-Hisui Observed Statistics

Performance Metrics

Arcanine-Hisui has a reported usage rate of 10.64% and win rate of 52.10% in VGC 2026 Regulation M-C (Pokemon Champions) (displayed tier: B). The report covers 09/17/2026 to 10/01/2026, with 275,278 recorded battles. 30,536 wins and 28,069 losses (58,605 recorded team appearances). Usage is recorded team appearances divided by twice the report battle count; win rate is wins divided by wins plus losses for teams containing this Pokemon. Neither metric measures individual strength. Small samples can produce extreme percentages.

Usage Trends

Usage was 10.59% in the first available period (09/17~; n=137,642 team slots) and 9.97% in the last available period (09/28~; n=137,642 team slots), a change of -0.62 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded. Win rate was 52.83% in the first available period (09/17~; n=14,572 recorded appearances) and 51.43% in the last available period (09/28~; n=13,719 recorded appearances), a change of -1.40 percentage points. This endpoint comparison does not describe every intervening period or explain the cause; small samples can fluctuate substantially. Periods without sample counts are excluded.

Rating-band Observations

Across 5 available rating bands, usage ranged from 7.31% (~R1122; n=108,496 team slots) to 12.39% (~R1348; n=110,986 team slots), a spread of 5.08 percentage points. Overall usage was 10.64%. Bands use battle-average ratings, not individual player skill. Missing bands are excluded; differences are descriptive, not evidence of statistical significance.

Recorded Moves

Among the returned moves, Flare Blitz has the largest recorded battle count (17,802; ties may occur). Move counts refer to distinct battles with a recorded use. The displayed percentage divides that count by this Pokemon's recorded team appearances; these counting units differ when both teams contain it. This is not moveset adoption. Unused moves and missing move records cannot be distinguished here. These data do not establish which move is strongest or underused.

Teammate Observations

In the returned frequent-teammate sample: Rillaboom: 53.1% wins in 37,338 recorded pair observations; Sneasler: 52.5% wins in 23,182 recorded pair observations; Raichu: 54.0% wins in 21,744 recorded pair observations. These are team-level outcomes with both Pokemon on the roster, not a measurement of synergy. Other teammates, player selection and small samples can affect these percentages.

Opponent-team Observations

Returned higher-win-rate opponent group: Clefable: 58.6% wins in 717 recorded pair observations; Inteleon: 58.2% wins in 685 recorded pair observations; Sirfetch’d: 58.1% wins in 768 recorded pair observations. Returned lower-win-rate opponent group: Kommo-o: 46.4% wins in 1,686 recorded pair observations; Delphox: 47.4% wins in 2,100 recorded pair observations; Politoed: 47.4% wins in 4,623 recorded pair observations. Wins refer to the team containing the focal Pokemon when the named Pokemon was on the opposing roster. They are not direct one-on-one results or proof of a counter; sample sizes and other team members matter.

Interpretation Limits

These summaries describe the collected battles within the report period. Team composition, player selection, repeated players and incomplete records can affect results. Differences do not establish causation, statistical significance or a recommended build.

The groups below summarize recorded team outcomes. Partner and opponent win rates do not measure synergy or direct one-on-one matchups. Small samples and other team members can affect results.

Frequent Partners

Most common teammates · bars centered at 50%

37338 games · 13.56% appear
53.1%
23182 games · 8.42% appear
52.5%
21744 games · 7.90% appear
54.0%
20749 games · 7.54% appear
52.6%
18546 games · 6.74% appear
54.0%
15112 games · 5.49% appear
53.5%
12397 games · 4.50% appear
51.8%
11486 games · 4.17% appear
54.8%
11287 games · 4.10% appear
54.1%
10116 games · 3.67% appear
50.1%
9094 games · 3.30% appear
51.4%
7922 games · 2.88% appear
52.1%
7876 games · 2.86% appear
53.3%
5581 games · 2.03% appear
52.5%
4837 games · 1.76% appear
53.1%
4243 games · 1.54% appear
50.6%
3889 games · 1.41% appear
50.4%
3440 games · 1.25% appear
50.0%
3385 games · 1.23% appear
51.5%
3225 games · 1.17% appear
51.8%

Frequent Matchups

Most common opponents · bars centered at 50%

23079 games · 8.38% appear
51.5%
19550 games · 7.10% appear
51.9%
15847 games · 5.76% appear
52.8%
12663 games · 4.60% appear
52.3%
12160 games · 4.42% appear
51.9%
10573 games · 3.84% appear
49.4%
10331 games · 3.75% appear
51.6%
9936 games · 3.61% appear
53.1%
9446 games · 3.43% appear
49.1%
9154 games · 3.33% appear
50.6%
9073 games · 3.30% appear
50.2%
8482 games · 3.08% appear
48.3%
7910 games · 2.87% appear
52.9%
7759 games · 2.82% appear
50.2%
7148 games · 2.60% appear
52.4%
6563 games · 2.38% appear
49.5%
6378 games · 2.32% appear
50.0%
6203 games · 2.25% appear
53.6%
5534 games · 2.01% appear
54.9%
5425 games · 1.97% appear
51.6%

Higher Win-rate Partners

Returned teammates above the focal Pokemon's overall win rate · bars centered at 50%

2498 games · 0.91% appear
55.0%
11486 games · 4.17% appear
54.8%
11287 games · 4.10% appear
54.1%
18546 games · 6.74% appear
54.0%
21744 games · 7.90% appear
54.0%
1278 games · 0.46% appear
53.9%
15112 games · 5.49% appear
53.5%
7876 games · 2.86% appear
53.3%
4837 games · 1.76% appear
53.1%
37338 games · 13.56% appear
53.1%

Lower Win-rate Partners

Returned teammates below the focal Pokemon's overall win rate · bars centered at 50%

1858 games · 0.67% appear
46.5%
748 games · 0.27% appear
47.2%
1510 games · 0.55% appear
48.1%
1038 games · 0.38% appear
48.1%
877 games · 0.32% appear
48.4%
923 games · 0.34% appear
48.5%
1262 games · 0.46% appear
49.0%
1599 games · 0.58% appear
49.0%
665 games · 0.24% appear
49.0%
994 games · 0.36% appear
49.2%

Higher Win-rate Opponent Teams

Returned opponents above the focal Pokemon's overall win rate · bars centered at 50%

717 games · 0.26% appear
58.6%
685 games · 0.25% appear
58.2%
768 games · 0.28% appear
58.1%
628 games · 0.23% appear
57.5%
913 games · 0.33% appear
57.5%
2111 games · 0.77% appear
57.1%
842 games · 0.31% appear
56.4%
1355 games · 0.49% appear
56.2%
707 games · 0.26% appear
56.1%
1544 games · 0.56% appear
56.0%

Lower Win-rate Opponent Teams

Returned opponents below the focal Pokemon's overall win rate · bars centered at 50%

1686 games · 0.61% appear
46.4%
2100 games · 0.76% appear
47.4%
4623 games · 1.68% appear
47.4%
8482 games · 3.08% appear
48.3%
2154 games · 0.78% appear
48.8%
9446 games · 3.43% appear
49.1%
5207 games · 1.89% appear
49.2%
2858 games · 1.04% appear
49.3%
1333 games · 0.48% appear
49.4%
10573 games · 3.84% appear
49.4%